Two days into the development of my IGMC2018 entry Martin, I’ve finally produced a substantial asset.
Things I’ve Learned:
- Trying to do high quality large sprites in the default 3 frame MV battlers will never look good.
- Skeletal animation is secretly the easiest thing ever.
Even though im slow to truly start with the speed that i crafted this animation i feel i can get my prototype done in 15-20 days and perhaps, start a 2nd one…who knows.