IGMC Day 2 – Finally did a progress

Two days into the development of my IGMC2018 entry Martin, I’ve finally produced a substantial asset. 

 

Things I’ve Learned:

  • Trying to do high quality large sprites in the default 3 frame MV battlers will never look good.
  • Skeletal animation is secretly the easiest thing ever.

Even though im slow to truly start with the speed that i crafted this animation i feel i can get my prototype done in 15-20 days and perhaps, start a 2nd one…who knows.

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